#include "stdafx.h"
#include "SDLGmud.h"

void SDLGmud::OnCleanup()
{
	//Remember to cleanup surf
	SDL_FreeSurface(Surf_Display);
	SDL_FreeSurface(Surf_Test);
	//Cleanup a little bit to make sure everything works smoothly
	//Where you would free other surfaces as well
	SDL_Quit();
}